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Block Drop marks a departure from my Tipping Point series of adventure games.
This time around, I wanted to make a puzzle game that would appeal to a wider audience.
After a lot of trial and error and experimentation, I finally arrived at the present incarnation of the game.
My original concept for the game was much more complicated and included tons of special blocks each with their own unique behaviors. But, as I started programming the game, I realized that it was actually really fun to play with just the basic set of rules. Sometimes less is more... One of my favorite aspects of the game is that almost everything about it is randomly generated. Each level contains a random formation of blocks so no two games of Block Drop will ever be the same. And, because each level is random, the game can (and does) go on indefinitely. I'll be very curious to find out the highest level people are able to complete. Of course, the main thing that makes Block Drop unique is the fact that all of the music in the game is also randomly generated. I really like the idea that every level introduces a unique musical piece, and, once you complete the level, you'll never hear it again. I've written more in-depth about the music of Block Drop on the music page. As always, if you have any questions, suggestions or bugs to report, please contact me. All the best, Dan Russell-Pinson |